As a sniper, you will most likely be playing as a lone wolf. Take up position in a secluded area, and fire on unsuspecting enemies. With your ghile suit you can blend in with grass and the terrain. When taking up position, keep in mind your profile against the sky, don't camp at the top of hill, you'll be much easier to spot when people can see you against the sky, while if you keep ground behind you, people won't see your outline against the sky. If you want to go through a whole match without being seen, don't take up position in the obvious positions, such as: rooftops, cranes, etc. When people hear sniper fire, this is the first place will people will look for you. Also don't stay in one place for a long time, you'll eventually be found. You will also be equipped with with a knife, a silenced pistol, grenades, and claymore mines. Use these claymore mines to booby trap your flanks for any enemies that may be trying to sneak up on you. It also handy to note that when you shoot a round you can hold down the fire button and it will stay zoomed in so you can confirm the kill.
- Sprint: Long
- Armor: None
The general idea, of course, behind the sniper is to take care of the enemy's infantry. Other excellent uses for the sniper class are scouting, defense, and covering a retreat. Thanks to the sniper rifle and the claymores, the sniper is perfectly suited for these tasks.
Generally, this is the weapon you will want to use most of the time. Each faction is issued with one of three weapons- the M24, the SVD, or the Type 88. The SVD and the Type 88 are basically the same gun, with the Type 88 having a superior scope. These weapons are designed for medium range, squad support combat. They come with a 10 round magazine and are semi-automatic. As an MEC or PLA sniper, you should stick close to your squad, providing long range firepower while spotting potential threats and victims. You also should be prepared to defend a control point your squad captures. Find a good spot that allows you to see the flag. When you are firing at an enemy, fire off two or three quick shots off. Try to wait a bit between shots. If you aim at the chest the first time, your second or third should land straight between the eyes of the enemy.
As an American sniper (or if you are equipped with the M95), you are the premier long-range threat to the other team. Find a good spot, call out some enemies, and take aim. Both the M24 and the M95 are 5 round, bolt-action guns. Because of the long reload time, it is more important to have good target acquisition skills. With these guns, make sure to at least aim for the chest. When you can, take headshots. You will most likely get a kill. One shot, one kill, at an extremely long distance. What more can one ask for?
The claymore is the special sniper mine. It is an anti-personal mine well suited for covering a retreat, defending a flag, or taking out the guy who sneaks up behind you. If you are in one spot for awhile, drop a few claymores around. Don't make the mistake of putting a claymore where your allies will go. BAD IDEA! Your fellow teammates believe that that little red skull means free global points. Therefore, put mines when you know the enemy will hit them.
The other weapons that you have can be very useful in their own way. The grenades are good for taking out a group of enemies, flushing out guys in cover, and blowing up your claymores (to avoid a TK). Due to the fact that sniper rifles are poor close-combat weapons, your pistol will see a lot of use. Learn to love it, because when you are moving you should keep this weapon out. Aim at the chest and plunk away. If you fire fast, you can often take out enemies who underestimate you.