The total number of times you ended in the winning team. The time spend in this team is of no importance, but swapping team at the end of the game is generally believed as lame game play. Winning can be obtained by reducing the opponent team tickets to zero, or having the most tickets when the round ends. A round that ends on a draw does count as won.
The total number of times you ended in the losing team. The time spend in this team is of no importance, but swapping team at the end of the game is generally believed as lame game play. Your team lost when your team has no more tickets or the fewest amount at the end of the round. A round that ends on a draw does count as won.
The sum of all captured and neutralized Control Points. For each captured or neutralized CP you get two points. To earn a capture/neutralize CP point you need to be the first person to enter the CP vicinity and remain until your duties are performed. If you are not the first or you’ve left the array to a team member for a short while you will end up with a capture assist. Note that the pilot of a vehicle is the only person contributing to a CP when there is more than one occupant in the vehicle.
The sum of all points earned for assisting a capture or neutralizing of a flag. You assist a capture / neutralization when you were not the first to arrive in CP vicinity. Each assist gives you one point.
The sum of all points earned while defending a CP. You defend a CP when you kill an enemy that is attempting to neutralize your CP. This gives you one point beside the kill. Alas this lousy one point is a rather meager reward for all your time and effort. If you don’t like it, try the forums of EA.
Kill assist points are earned when you deal 50% of damage to an enemy that could find another reason to die, than by your hands. At least you’ve earned 1 point.
Heal points are earned, while being a medic, by either discarding a med-pack or holding the med-pack in the near proximity of your patients. Increasing a team member’s health with 100% on his health bar gives you a heal point. However it is impossible to heal one person for 100% in one go (this is called a revive). It is an additive record, healing multiple bits and pieces will bring you to the same equivalent, and thus earning a heal point. Each heal point gives you 1 point, but you do not earn heal points for the some person within 15 seconds.
Sooner or later a friendly unit will meet the undertaker. When that happens you can do a little bit of magic and zapp’m back to life with your defibrillators. A revive gives you 2 points, but you do not earn revive points for the same person within 15 seconds. On average the revived soldier thus not like to be revived only the meet the same inevitable dead again, so don’t revive someone in a lost situation. This however can be avoided, if you rapidly open your overview map, the medic will not be able to revive you.
Re-supply points are earned, while being a support, by either discarding a supply-pack or holding the supply-pack in the near proximity of your team member in need. Re-supplying a team member gives you 1 point, regardless of the supplied amount. You do not earn re-supply points for the same person within 15 sec.
Repair Points are earned while using your handy dandy wrench as engineer and repairing 100% of damage from a vehicle or commander asset. Note that the vehicle should be occupied by a friendly unit. This is an additive record. A completely destroyed artillery gun will give you one repair point. However, you will need 2 half destroy tanks, since it is impossible to repair a fully destroyed vehicle. Repairing bridges or empty vehicles do not give you repair points.