Created by Rizen_Ji, 1 January 2006 1)
Alright so this would be my first guide and probably if not the only guide I will ever make. Any input from you guys would be quite appreciated and any information discrepencies I would like corrected so instead of flaming you could politely tell me. Thank you in advance.
The Sniper kit consists of a sniper rifle, silenced pistol, knife, grenades, and claymore mines.
So let's take a look at the purpose of each weapon shall we?
Obviously your primary weapon for your job of sniping simply put your a small artillery strike with deadlier precision instead of mindless destruction. There are three basic sniper rifles for the three armies. Note: For you new guys, you can hold down your fire button and you will still stay scoped in the bolt-action rifles, this allows you to see where your shot landed. It is also a nice way to judge bullet-drop for long distant targets.
- SEALS - M24 SWS
- SAS - M24 SWS
- Spetznaz - SVD Dragunov
- MECSF - SVD Dragunov
- Rebels - SVD Dragunov
- Insurgents - SVD Dragunov
Your pistol is going to be your best friend in most encounters. For the most part this will be your close quarters (CQ) weapon. You can also use this to somewhat disguise yourself as not a sniper but more on that later.
Your knife is your other CQ weapon, best used for ambushes, stealth ninja like kills and overall owning. IMPO the knife will prove to be more useful than your pistol.
They're grenades, what more do you want? Little eggs that go boom. Simple as that just toss them at enemies in hard to reach or when they go to cover. Guys please not that grenades do bounce, so think about it your in an alleyway and you know someones around that corner, throw the grenade at the wall and let it bounce INTO the alleyway dead solider.
Probably one of the most effective weapons and at the same time one of the most controversial. These mines are not anti-material, they are STRICTLY ANTI-INFANTRY. Remember that please before you try to set up those road-side ambushes for that tank you see pulling around the corner. Too many times have I see new guys do this. Also note these are directional mines, the direction you are facing is the where these little guys are going to blow up. They have a decent blast cone, and do a lot of damage in that area. They self detonate when something moves in front of them so, if you want to go killing yourself by all means run in front of it. These mines will be mostly used to cover your flanks, booby trap ladders, vehicles and also save you from being chased by one of those big nasty assault rifles. More on claymore tactics later though.
Location is a key aspect of sniping, I would say it counts for at least a good 75% of the job. One thing new people do not understand is that, that rooftop and hill look nice or that crane is up high I can see everyone.
NEVER GO ON ROOFTOPS, HILLS AND CRANES
The problem with these places is that your in an obvious spot, think about it. You watch all those movies and stuff, where are the snipers? Huh? Where? Duh…. On the rooftops, in the buildings, on the hill, in the tree, etc. Somewhere where they can see everything. The trick is in BF2 people are going to be looking for you there too, because *gasp!* you're not the only one that watches movies! So what do you do? Go somewhere they're not going to look for you.
So you're looking for a nice hiding spot eh? Well… For all you whores (jk!) that only play city maps your kinda out of luck. Your going to have to use the terrain to your advantage.
One of the amazing things that the EA development team gave us snipers is *drum roll please!* … Ok, you can stop now. Ahem. The ghile suit! You know that thing that looks like grass and stuff on you? Well, it is get used to it alright your a walking piece of turf? Whoopdedoo? Yes whoopdedoo. You have the advantage of being able to blend into the grass! Well since we can do that why don't we? In general you want to look for medium to tall height grasses and ones with darker colors.
Here's a story, I was playing on Mashtuur City and at the Power Plant CP, the USMC takes it and this one guy takes out the entire squad except for me, he takes the T-90 MBT I'm on the the side of the CP nearest the bridge and so I go up to the opening in the fence and look straight at the tank and I'm spotted. So what do I do? Run into the shadows and lie down prone in the grass.
Needless to say he was quite frustrated since I had dissappeared. He takes a few shots with his 7.62mm cannon and doesn't hit me, and so he decides to pull away for a bit hoping that I'll move so he can get me, and I stay perfectly still while he fires aimlessly. Eventually he decides to pull in and by pure luck finds me and runs me over. But….
The moral of the story is he can't find you if he can't see you. Why couldn't he see me? Cause I'm a patch of Astro Turf with a big ass gun.
Now when your looking for a hiding spot another thing you need to keep in mind is that you don't have to be able to see everything to do your job. Just be able to cover this one area and cover it like there's no tomorrow. Your job is an anti-infantry and to spot out enemy vehicles for others in your squad to deal with.
So what do you look for in a hiding spot? When there is grass, height and color. The darker the color the better, the taller the better. Remember if you can't see him too well, he can't see you at all. You do sacrifice some vision but you do it to stay alive longer to do your job.
In city maps like Karkand your going to have to deal with lack of beautiful grasses and bushes. So what do you use? Objects: barrels, sandbags, destroyed cars, other vehicles, those trees planted by the Karkand city hall to beautify the city. Just peaking your head out is generally not a good idea, since it makes you an easier target to kill for other snipers, remember you're not the only one and a headshot is a kill so peaking your head out just makes their jobs easier.
On maps like Songhua and Daqing you have a huge advantage with this due to all the vegetation so you can really blend in well with the terrain.
Well, hiding eh? You think you mastered hiding? Maybe, I think? I have no idea but here are some tips. Now one thing is you must think about how your enemies are thinking to find the perfect hiding spot. Do you think they're going to look for a sniper out in the open? Doubtfully we snipers tend to have a reputation for being the cowardly hiding type. So why not break barriers!
Let's go out in the open and shoot them in their faces. Oh, they're kinda too busy looking for the people on the ground in front of them and there's that Tank and APC owning them… HEY! I can climb a roof for once and not be spotted! (Please note the rule is meant to be broken there are times when you can and should break the #1 rule.)
Well cover is needed for every soldier in the battlefield and for you, well it's kind of a double edged sword. You have one side where you can't see anything and you're going to be ambushed. And there's the other side where you can save your butt. Guys, I'm going to assume you can use some common sense here…
Ya you heard me not being a sniper. One survival tip for you new guys is generally you don't want to look like a sniper. This can be achieved by running around with squads, or even when your moving have your pistol out. This way you're not as noticeable unless they happen to wonder what's the deal with that chia pet running around on my screen… Oh wait that's a sniper *bang* whoops?
So you've got some pretty sneaky weapons on your side. The silenced pistol, well that's rather intuitive it's silenced… I wonder why? Your knife the even more silent more deadly killer. What you need to do is learn how to use it to ambush and just keep yourself alive in CQC. Claymores are sneaky really really sneaky… But I'm gonna talk about them in their own little section .
I would strongly suggest learning when to displace from your little hiding spot. Either because lack of movement through the area or it being compromised by you being spotted before you can spot them. One thing to know is that if you hit someone there's going to be one of three reactions. The “Oh god, there's a sniper! HIDE!!!”, the “WHERE THE FUCK IS THAT BASTARD!?” and the “SHIT, HIDE. NOW WHERE THE FUCK IS THAT BASTARD!?”. Now these reactions should tell you what to do. Obviously two of those three you need to move, since well they're out for blood now. And when you kill someone MOVE they've pretty much got an idea where you are now and will be back for some revenge so what do you do? Hmmmm? Anyone know?
There are some that don't and some that do, the snipers that live, DISPLACE after killing because they know better. And those of us who are just stubborn and wanna bleed out as many kills out of a spot as possible.
There are only two semi-automatic sniper rifles in BF2 and they belong to the PLA and MEC. The Type 88 rifle and SVD Dragunov. As stated by the Wiki, these two are essentially the same weapon with different sight pictures. Now the thing is preference, and for the most part I know people are too intent on playing city maps and such so they don't really get to know the Type 88, and I find more people have a preference towards the SVD. Well guys… tough luck IMHO the Type 88 has a better sight picture and is less confusing. It is actually more close to the M24 SWS's sights. But enough PLA supremist writings you guys wanna know how to use these guns right?
It takes three body shots to drop a man. One shot to the head will always do someone in.
Now the beauty of the semi-auto rifles is that you can fire and you will still stay in sighted mode, you have a 10 round clip and 5 of them. So a good sniper will generally be able to get a good 5 to 7 kills with one clip before running out or having to reload. So you think you can beast on these guys with your semi-automatic pals eh?
Well here's some tips before you do. With these rifles you are a short range to medium ranged sniper best suited for close support for squads. You will be on a more mobile role with these rifles as opposed to the bolt-actions.
This meaning if one enemy takes up the entire sight when your scoped don't bother with a head shot and just click away and rip 3 shots into this guy's chest. Generally you want to aim for the head with these rifles and always, look for the easiest targets. Enemies going prone for you is pretty much a gift wrapped present under the tree for you on Christmahanakwanza. They're pretty much sticking their face in front of your rifle so why not oblige? Take out the prone targets and then the standing ones if they're still standing that is your squad mates should make quick work of these guys.
There are two bolt-action rifles the M24SWS and the Barrett M95. Both do the same amount of damage same number of rounds in a clip. In practice they're essentially the same rifle however, the numbers tell a different story. The M95 is technically less accurate and actually as accurate as the semi-auto rifles. However… These rifles are still more accurate than any other weapon zoomed so I don't think it really matters… The major major difference between the M24 and M95 other than the controversial accuracy issue is the fact that the M95 can shoot through bullet-proof glass. Another fundamentel difference is the sighting pictures, the M95 does seem to have thicker guiding bars so be warned before you decide to come back and gripe about how you can't hit the side of a tank.
Now it takes 2 shots to kill infantry. And so really after one shot the guy's hanging onto dear life and he's pretty spooked. So in this case IF you miss quickly pull out your pistol and finish the guy off. More often than not however, they will go for the nearest piece of cover they can find. So you can use your grenades if they're within range. Also note that barrels are explosive, and a single shot from the M95 will make these guys go boom, it takes 2 rounds from the M24 to shoot it down.
The M95 is originally designed as an anti-material rifle and that is why EA decided to give these bad boys the ability to shoot through bullet-proof glasses, meaning you can shoot drivers of those stupid HMMWV's, Vodnic's and NJ 2046's. Also you can shoot out jet pilots and helicopter pilots. However, cool this may sound though it does not happen quite often.
You can also do a small amount of damage to all vehicles when you fire your rifle at them. I don't know the exact number of shots it takes to shoot out a vehicle but I know it's not worth your time. But it is an interesting little side note to keep in mind.
So Claymore mines, they self-detonate, have a huge blast cone and are meant for infantry. You don't get too many of these little guys (2) so you want to use them sparingly. One thing people tend to forget is that although it is meant to cover your flank, DON'T USE IT IN FRIENDLY TERRITORY.
USE CLAYMORES IN ENEMY TERRITORY ONLY
There are also a few other tricks you can use claymores for, and that is to booby trap things. You can booby trap vehicles by either placing them inside them (on the back facing the driver of the transports or around the obvious spots a person would enter the vehicle) You can also use these as a retreating weapon. Most of the time people when they see a sniper will chase and hunt them down because we all know as snipers we're the bane of all the other players in the game's existence. So what do you do? Run the corner and drop a claymore so when he goes to turn the corner to find you, he gets a face full of shrapnel instead. The most common usage for claymores I find is to booby trap ladders, since for the most part you will not be able to see it until it's too late. READ ME, the guys at BF2 secrets do a good job on Claymore tactics
Well, as I said depending on your rifle will depend on how far you are behind the group. Generally also you don't want to be with the group nessecarily, you would want to be far away from the action but close enough to make a difference. Your first and foremost job is to relay information to the squad either over VOIP or simply spotting threats before hand. Just know an alert squad is a living one.
Well, I've done quite a bit of squad leading and I can say my squad members are quite happy that they can spawn when they need to. Generally you're removed from the main conflict and hiding somewhere readily accessible to the main battle. So sniper squad leaders aren't too bad of a choice just stay aware that your spawning squad mates will compromise your position and you should displace afterwards.
Why the hell are you a lone wolf?! Get your ass in a squad or make one.
The issue of camping is a problem and yet not. In the case of a sniper I'm referring to whether or not to stay in one place for an extended amount of time. My opinion is it's up to you, to each his own but I can tell you I got my Veteran Sniper by moving and not camping, I find personally that you tend to get a lot more kills on the move than when camping so you might want to keep that in mind.
(The following Part VI. has been taken from another excellent sniper guide by ComradeWho, which can be found here - and added to this guide)
Each map has various spots on it that are advantageous for the sniper given the typical flow and traffic of both teams. I'll show you some of the spots on the 64 person overviews that I typically use to make a greater impact.
Almost any position can work for each individual sniper in each individual game, and some positions work better for others so this guide is simply the positions that work well for me with some explaination of why I do or do not use more typical positions. Just to make things simple I've numbered the positions and lettered the flags. I'll add em as I make em.
This position is excellent if you are USMC. I typically am not “cresting” the hill when I am sniping here but I am much closer to the tin fence so I can get closer shots and so the enemy is more likely to see me and attempt to fire by stopping and showing me their pretty face. Laying a claymore at the opening to the fence can give added security and being a squad leader will allow your team mates to spawn closer to the action early in the round. UAVs usually cover this area thoroughly so you can also take out any spec ops sneaking around to blow command assets before they even get close. Using this spot I once raked in 36 kills with 2 deaths.
This is the next logical position after flag A has been capped. I like to lay here in the middle of the street and snipe people as they try to retake their flag. Keep 20 to 30 yards away from the four way intersection so you can take quick shots at people who come around corners. The enemy will usually be so busy worrying about any vehicles or troops with automatic weapons that you can rake in easy kills here. Again, if anybody stops to shoot you they've given you a stationary target. If too many friendlies are around you you will be hit by artillery. This position is not recommended for MEC snipers killing USMC advancers at the beggining of the round because the haze over the hill puts even regular combat troops at an advantage. MEC sniping is harder at the start of the round and subject to an individual's style. When MEC I usually don't snipe until USMC have capped a different flag.
This is the ledge that overlooks the back road that takes you to flag C. This is another great position to take out people when the battle is between Flags A and B or B and C. If you note the blue line around the dot you can see how you might be able to kill “fringe” assaulters during those battles. When the battle is between flag A and B you will get many easy kills against people using the small plaza directly to your east for cover.
In alley furthest east from flags A and B there is a ladder to a two story building that overlooks the square to the east of flag B. This is another good location to take shots from though you may be spotted due to the heavy UAV activity. Also you will be taking a lot of shots directly from the side of running targets which are the hardest to pull off.
Positions 5 and 5.a:
These positions are good both for killing people spawning at flag B and assaulting flag C. When covering flag B you will have haze, height, and various forms of cover to keep you safe. From position 5 you will also be able to cover people coming up the southern ramp with easy retreat access if a tank or LAV comes up. If assaulting flag C from position 5 and 5.a you will be able to kill people in the main spawn zone directly to the west where most people accumulate and they will never think to look at your position because they assume that position is held by their team. From position 5 you will even have a narrow corridoor to shoot in if people come around the corner from flag C from which to take easy close range shots.
Down in the “sea level” portion of the map west of the river there is a big “T” shaped building more or less in the center. There is a ladder on this building that faces west. From this position, at various times during the map, you will be in view of advancing or spawning enemies or atleast on the fringes of the battle. This spot is very advantageous if a strong enemy is assaulting flag B from flag C, or assaulting flags B or C from flag D.
This is the best position between 7, 8, and 9. This position gives you elevation and allows you to get headshots on people coming up over the ramp by flag D, allows you to take shots at people trying to make their way to the ramp directly below you, and because of the open space and the nature of the cover enemies will mainly be stopping too far away to shoot you but just far enough away to take them out. This spot also works when assaulting flag C when an enemy is preoccupied with moving south in the map. You will get many people in the back of the head and because nobody will expect you to be there most people moving in your direction will make for easy close range targets.
This is a good position overlooking spawn D. You will get many opportunities to take shots and if you distance yourself from the ramp you will be able to take easy close range shots at people who make their way up it or who come up the walkway on the otherside of the road. This spot has some disadvantages: a lot of your shots will be directly from the side against running targets in a chaotic battle, the enemy always expects people to be here, and non-sniper team mates will accumulate here making this an attractive spot for a commander to place artillery.
This is an excellent position especially if you are a squad leader. You will be giving your squad a spawn point just outside of flag D and out of the way of the heavier fighting. You will also be able to take easy close range shots at people below you as well as take shots in the narrow walkway directly south of you against enemies who succeed in coming up the ramp or stairs.
This position is the tower on either side of the bridge in the middle of the river. The window gives your enemies a frame and though this target is easy for people good with a nade launcher.. and though this is where people will expect you to be. But I included this because usually the fighting is too chaotic for people to try and take you out even when you're spotted and because of the nature of cover here most of your opponents will be as neatly framed as you are. This is better when you are assaulting flag D but it also works when assaulting flag E.
There is a little shack on this road that you can either get behind or get inside of for cover, though you can trap yourself here. This is a good position for attacking flag E when battle is between flag D and E, especially when your team holds flag F. If you are courageous enough you can try from here even when the enemy holds flag F. Because this road is used so little and because people at flag E will be focused on flag D you will be able to take many easy shots at enemies firing across the bridge or taking cover.
Warning; this spot is artillery prone. The haze and the elevation make this spot ideal even though everybody at flag D will expect snipers to be here. People will be too busy avoiding the rain of bullets to take shots at you and because you have the advantage of relative comfort, you will even have the drop on most enemies who do choose to take shots at you. Another warning though; good snipers on the opposing team will find ways to pick off the other snipers that they expect to be there so be prepared for a sniping contest.
A good close/medium range spot when the combat is between flag E and G. People with nade launchers won't be able to hit you, enemies will constantly make themselves stationary targets to try and shoot back at you, you will be able to see enemy armor coming, and an abundance of team mates will insure you get healed. Watch out for enemy grenades and be sure to keep an eye on the ramp nearby.
This is my little secret. You can hide under the pipes here at the “foot” that attatches them to the ground. You can use this spot to pick off people assaulting from flag G or spawning at flag E. I've never been killed here and you are provided with enough medium range shots of people running directly towards you or away from you to make it worthwhile. Be sure to make your way to this when you won't be seen or directly after you've capped flag E or G.
Positions 14 and 15:
These positions are good, heavy action positions for assaulting flag F. Most enemies will be trying to make their way up the ramp directly west of that flag so you will be provided with many stationary targets or targets moving directly away from you (so you don't have to lead shots as much). If you're good at taking quick close range shots people coming around the corner towards you will be at a disadvantage.
This position is the second level of the guard tower and is best when covering flag H from enemies who hold flags F and/or G. Again, combat here will usually be too heavy for people that notice you to successfully take the time out to kill you and if they do they've usually only made themselves a stationary target for your benefit. I don't recommend using the window in the second story as this is limits your visibility and as such is easy for enemies to sneak into.
This is a very deadly position both if an enemy controls flag H or if an enemy is assaulting it. You will have full visibility of the cap zone, the routes of advance, and with the haze, elevation, and distance that this spot provides it will be very hard for enemies to take you out. Getting to this position is done by climbing up the big shipping crane directly to the south on the pier and doing a series of jumps that will become obvious once you get up the crane. This is an excellent spot to become a squad leader from if flag H is in enemy hands though you will become so annoying so quickly to the enemy that arty will rain down almost instantly if the commander is any good.
This first position is a good position when an enemy holds flag C. On top of the cliff to the west of Flag C is a road and a bridge as well as a series of ledges that lead from the road down to the flag. Almost any one of these places is an acceptable area to snipe from and if you stay at the road and you're spotted you won't be trapped on a ledge. Every once in a while an enemy vehicle will take this road but not usually. If you stay still enough you should also be safe from blackhawks. This is a good spot to be a squad leader from.
This position is on the other side of the ramp that leads up to the main MEC spawn or flag B. This is an excellent position for holding enemy troops back when an enemy holds flag B. The distance and generally difficulty to reach this position when under attack can allow a decent sniper to generally contain the enemy until friendlies arrive. Also this spot is so under-utilized that if you play it carefully it may take the enemy a while to figure out where you are. This is a good spot to be a squad leader from. Little Blackhawk risk.
This position is toward the South West of flag B. On the South West corner of the four way intersection that is at the bottom of the ramp is a building with an archway underneath it. There is a ladder on the south side of this building that allows you to reach the roof. This is another excellent spot both for attacking flag B or for killing enemy attackers moving from flag C to flag B. Some savvy players will expect snipers to be here but the cover and distance that this flag affords will insure that you will be able to kill most enemies before they kill you. This is a good spot to be a squad leader from. Little blackhawk risk.
This is one of my favorite positions in Mashtuur and it is little used by most snipers. When coming over the south bridge from the east side of the map to the west just after you cross the first street is a very tall building - the tallest in the map. On the north side of this building is a ladder that leads to the top. From this position you can snipe enemies at flag C, flag B, flag D, and sometimes people attacking flag D from flag E. If you have an m24 you will be able to dominate even when spotted. Very few people are interested in this region of the map and very little combat takes place here. People in this area are normally only going to combat which means that this is one of the few building you can lay claymores on safely. There are is also ample cover here to hide behind. Little blackhawk risk.
The two story building at flag B is a famous sniper spot which maybe doesn't need to be mentiond. In fact, as a sniper on the opposite bank of the river I often enjoy scanning the windows to kill snipers who have pre-framed themselves for me. But I've also had success from within this building. There's a lot of blackhawk and artillery risk here so I don't recommend it, but when this flag is under heavy attack there is really no better place to be if you are going to snipe.
Position 6 is on the walkway that on the East side of the river just behind the concrete wall. You can snipe anywhere along this wall but I've marked the place I have the most success at. Obviously this position is great for sniping people at flag B when your team holds flag D. The wall provides great cover for ducking, taking a quick shot, and ducking again. A lot of non-sniper class troops on the opposite bank attempt to get kills from firing from the other side of the river which will make for a lot of easy kills as a sniper. The position I've marked is good because you can kill lone wolfs sneaking through the drainage tube whereas on the north side of the wall you will often have to contend with enemy artillery or entire squads making their way across the river from flag B. Heavy blackhawk risk.
This position is on top of or inside of the Northern most building along the wall just on the East side of the river. There is easy access to this building and it is a relatively low traffic area depending on who holds what flags. From it however you can be on the fringe of the battle and take shots at enemies who hold flags B, D, and F. This is a relatively safe spot though you will regularly get a detirmined enemy soldier who will spawn and respawn attempting to storm your position. The rooftop poses an easy grenade target for people who know where you are and safely make their way to the ground around the building and inside of the building you will be vunerable to the automatic weapons of enemy soldiers. Medium blackhawk risk.
There is a ladder on the south face of the building that is on the Southern side of the Southern ramp that leads to the East side of the river. This spot both affords easy shots with ample cover against enemies at flags D and E as well as advancing enemies from flag C. From the heighest tower you can even sometimes get shots off at enemies at flag B (if you have the m95 or m24 with greater scope magnification). This position is popular even for non-sniper soldiers which means when it gets more than a sniper or two on it it becomes a popular artillery target so beware of that. Also smart blackhawk gunners will be sure to scan this position at every pass and ground troops are also highly aware of it. But as we've discussed before when people stop to take shots at you from a distance that only puts the advantage in your favor. The fact that there are four elevations of ledges on this building means that even when enemies sneak up on you you may have a fighting chance against them.
This is the water tower on the North part of the map just to the North East of the main USMC spawn (flag F). This spot is good both for attacking flag F or defending it. This spot is popular among snipers and is a good spot to be a squad leader from, however a lot of your shots will be side-shots against running targets which make for difficult kills. Good players are aware of this tower and it is vunerable to easy grenade launcher shots, small arms fire, and grenades when people get close enough. However a good sniper can get a lot of kills from here. Low blackhawk risk.
This spot is accessible through a ladder inside of the “plaza” protected by the tin fence just outside and East of the building where you usually spawn in when you hold flag D. From this spot you can snipe in any direction in the highest traffic and heaviest combat zone in the map in relative safety. This building is high enough that you can always move out of sight of enemies on the ground. It can be difficult for enemies to kill you if you're here but once you are spotted you will become so annoying that many enemy troops will devote a lot of energy to kill you, and probably succeed. There is a fair risk of artillery here and heavy blackhawk risk but overall this is a good spot. If your team holds flag D it will be very difficult for enemies to come up the ladder and kill you.
On the ground just South of the Southern ramp which leads to flag F are clusters of palm trees. This is a great spot to lay when assaulting flag F and your team holds either flag D or E. If your team holds flag E you will get lots of stationary targets standing at the concrete wall shooting West. If your team holds flag E you will get lots of shots at people moving down the ramp. There's enough grass and obstruction here that moves people won't notice you and enemy jeeps will drive right past. There is low blackhawk and artillery risk here. This position can be rewarding, though risky, if attacking flag E and since it gives you a good view of the main road leading West you can often kill people fighting between flag E and D or people moving from flag D to flag F.
Just West of the road that leads up to the USMC blackhawk spawn (flag G) is a ledge elevated above flag E. This is great for killing people at flag E. The distance is just far enough to make it hard for enemies to kill you and the elevation is high enough to where just backing up will provide you with cover. Enemies are often aware of you being here but as I stated distance and elevation, combined with the necessity of them stopping to fire if they wish to kill you put the advantage in your favor. Usually fighting is so chaotic, often with artillery or blackhawk hitting this flag that you are low on their list of worries even if they do know about you. Often targets here will be wounded meaning it will take less shots to get kills.
This position is the roof above flag F. Everybody knows about it and it's a good position to use both for assaulting or defending flag F. But it's obviousness and popularity can make it dangerous and you will be an easy blackhawk target. Just the fact that you are near a spawn point will means that the enemy commander will probably put arty on you if you're assaulting this flag or if you are defending it. Also if an enemy holds flag G and is moving North to assault it you may have little cover or be too busy to adequately defend yourself. The level of the hills to the South where enemies are approaching from removes the advantage of height that this building would traditionally have provided.
As indicated by the 19 sniper positions in the relatively small area of this map, the Sharqi Peninsula is truly a sniper's paradise.
This position is good either when assaulting flag A or B. This is a traffic area for a small percentage of players and as such you will have a mix of close and medium range targets. Because people generally feel they have the advantage if a sniper is spotted and not very far off people will arrogantly try to take you down in ways they wouldn't if you had an AK. Because of this kills here should be easy. This is a great place to be a squad leader from so that you will have some close range back up and possibly a medic.
A great place to kill MEC troops advancing from flag A is from the first concrete ledge closest to flag A. Targets will be at medium range, below you, and heading towards you which makes for easy headshots. There are generally enough team mates around to prevent you from being flanked as well - this includes medics. Cover is easily attained by ducking and enemies will be stupid enough to stop and fire at you when you're spotted. The disadvantage of this position is that it is usually the first place hit by MEC artillery.
Just on the other side of the road behind the second concrete ledge West of flag A is a rock. This rock is a great place to take shots at people advancing from flag A as well as close range side shots at people advancing from flag B to flag C. This spot is hit or miss, but when it's hit it is really great. If you position yourself well you will be suprised how often people run right by you. People advancing from flag A to B using the main road will be directly facing you but so busy looking for targets closer to them that you will rarely be fired upon. You will also be able to spot and avoid enemy vehicles.
The West-most building in the string of buildings North of flag B is a good spot to snipe from if the enemy holds flag B and your team holds flag C. There are two ladders on the North face of this building. This is a good place to be a squad leader from but if you aren't a squad leader and you don't anticipate team mates coming up be sure to lay claymores because this spot is relatively well known. You will be taking mostly side shots but you will be so close to the targets that they won't be as difficult as usual and finishing wounded enemies off with the pistol will be extremely easy.
This position is on the hill North of all the buildings by flag B. This spot is also good for sniping flag B but is also great if there is combat between flag B and D regardless of which team holds which flag. Often in 64 person servers more advanced players will use this clearing just south of this hill to avoid battle - and you will be able to kill them.
To the West of flag E is a ramp that leads up to flag A. There is a good snipe spot at the bottom of this ramp on the ground just south of the first string of buildings if the enemy is heavily spawning at flag E. Nobody will suspect you being here and people will be spawning directly in front of you with their backs facing you. You will also kill anybody sneaking around to the East. If somebody does get wise to you they have to traverse very far and expose themselves multiple times to get in range of killing you unless they're a sniper which makes them an easy target.
This is the high building just South East of flag E. On the South face of this building is a ladder which will allow you to climb up. This spot is good if the enemy holds flag E or if combat is between flag E and C regardless of who holds what. This spot is well known but a well placed claymore will prevent nosey enemies from joining you and your elevation and distance will make you a hard target. Cover is easy to attain up here when spotted.
I often use the road just West of flag D when the enemy holds flag C. This road sinks in elevation and there are also trees and corners to provide cover. You will be able to get many shots at enemies at flag C including easy kills against people using the AA turret or snipers using the obvious roof to the North West of the flag. You will rarely be spotted and if you are you will retain the advantage.
Positions 9 and 10:
There are two rooftops right next to flag D that are advantageous both for defending flag D and assaulting it. One is directly East of it and one is directly West. These are great places to be a squad leader if assaulting flag D. When defending you will have clear shots at enemies both at flag C and F.
The best place to snipe from, in my opinion, in the two half constructed buildings that compose the spawn of flag F is the third story of the West-most building facing towards flag C. There is no “solid” cover here, and if somebody is really detirmined they will probably kill you, but people are usually so busy doing other things that you may get easy kills here whether using the SVD or the m24. I don't recommend the roof because it is often hit by artillery nor do I recommend sniping from the East-most building because it is the one most used by enemy troops to reach flag F.
The infamous Sharqi crane. If you can get up here, and if you can do it without annoying team mates following you, you may have great success here. More than one person here usually invites an artillery strike or insures that enemies will spot you but most people don't check this crane for snipers because the combat is usually too intense (but I check it). The is best if you are USMC and using the m24 but it is adequate if you are MEC and using the m95. You can use the SVD at lower levels in the crane but of course the multiple shots it takes to kill people with the gun and the lower elevation increase the likelihood you will be spotted. Cover can be attained if you are high enough and if you get trapped you can parachute out. As with any cranes, you must look out for being too proud of attaining the position to leave it when it becomes unsafe and the multiple shots it can take to kill targets means you will probably run out of ammo before you die (which can be annoying).
Just South West of flag D and North East of the flag F is a three story building which provides a good view of the battles which take place between flags D and F, D and G, and F and G. As well as the spawns of flag D and F themselves. The shots here are close range and most people forget about this spot or don't risk getting up to it which makes it good. Unfortunately though when you are spotted by team mates or enemies they are reminded of this neat roof top position and often attempt to join you which either makes you have to contend with an enemy's automatic weapon or a team mate giving off your position.
Just to the East at the very top of the East most ramp which leads up to the “main level” of the map from sea level is a tall building with a ladder on the East face of it. This is a great spot to snipe from with ample cover which gives a great view of flag F, flag G, and the battle that can take place between them. You will probably be spotted but you will have the advantage which means it's safe to be a squad leader here so you can get healed. A good commander can easily put supplies on the roof here to improve your odds of survival. This can be a hard spot to get up to since it only becomes relevant when people are in this area, but since it's hard to get up to once you're up there there's little likelihood of enemies following you up.
The slope of the hill just West of position 14 is a great spot to kill advancers using this ridge to move from flag G to flag F. Even though you'll be at lower elevation than your attackers the nature of the slope will make attaining cover easy and moving up and down it will allow you to take a variety of shots at enemies in a variety of positions. When advanced upon you can get easy headshots at people from the ground when they come over the crest of the hill. It's also much easier to kill snipers on the roof of the building where the helicopters spawn if you have the m24 since the only thing you can see of those people is the silouette of their head.
Just West of the North West fence which surrounds the area around flag G is a building with an arch which has a ladder on the East side of it. This is my favorite spot. It provides a lot of cover and gives you clear close range shots at flag D and medium/long range shots at flag G. If you have the m24 you can even kill people on the roof of the tall building where the helicopter spawns. Beware of people below the building throwing grenades up. You can get easy kills on the enemy if they hold flag G and are trying to advance towards flag F or D.
Just on the East side of the fence that surrounds flag G north of the road into this area is a long building with a ladder on the West face. This is a good spot to kill spawners at flag G or people assaulting it from flag F. This spot is very well known and combat often takes place directly around the building but distance will generally be in your favor and if you are good with your pistol you should be able to hold your own enough to get enough kills to make your death worth it.
The North-most building in the square to the east of flag G is also a good spot to snipe from. This spot is great both for killing snipers on the roof of the helicopter building and for killing people spawning on the ground at flag G. You will also easily kill anybody advancing either to or from flag G. It's much harder for people to sneak up on this building if you are on the roof or on the east side on the ground because of it's isolation and open space surrounding it; meaning that even if people try to kill you you will have an advantage. If the armor at flag G sees you you it will probably kill you.
Everybody knows that the roof of the building where the helicopter spawns can be a good sniper spot if enemies are making their way to flag G. Commanders know it too and this spot is often hit by artillery so beware. If you're a good sniper you can do well from here but beware of how you look to snipers on the ground - you are a black silouette and an easy headshot.
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